RotW 1916 - Development Update - Sprint 8


18 Mar 2025 - FallingNinja

Structures, Production, & Resource Management

Sprint 8 is in the books, adding a lot of huge functionality for buildings and resources, along with continuing improvement to the HUD and UI. In Sprint 9 we look forward to the Officer (i.e. upgrades) feature, returning to the on-rails gameplay in campaign, and hopefully some cool new art as well.

We still aren’t quite stable enough for re-release, but there is quite a bit of groundwork that is finally coming together, along with some interesting new additions planned.

Achieveing stability and releasing an update for the demo is still a priority, but we’d rather not take any shortcuts with plenty of work still to be done.

Any early access supporters on Steam can be assured we are still investing into the quality of the final product.

Sprint 8 Ending Stats

Sprint 8 began in October 2024 and ended March 2025. Here is the rundown of all the work completed this sprint:

New Features & Improvements:

Total: 23

  • [HUD] Anchor indicator in health bar widget
  • [Overseer Menu] Advanced structures tab
  • [tech tree] ability (i.e. unit training) limits
  • [minimap] building minimap icon
  • [buildings] rally point
  • [Building] Unit production queue
  • [ability] cancel building fob
  • building construction - cancel building
  • resources hud widget
  • resources HUD layout
  • building construction - world placement
  • building construction - resource cost
  • building construction - HUD/UI
  • new sinking animation for scuttle
  • Middle Mouse scroll movement
  • [New] Shore Leave / Population Growth
  • [Feature] Building Wealth Generation
  • [Feature] Building Tech Tree
  • [Menus] Improve main menu pass
  • [Feature] Abandon ship - scuttle/life rafts
  • [Models] Lifeboat Models
  • [UI] Make custom tooltip widget
  • [Controls][Strategy Cam] Implement keyboard scrolling

Bug fixes:

Total: 12

  • [Hotkey] Adds 2 items to queue
  • [Building] display construction progress in production queue area
  • [cursor] waypoint displays while in shooting mode
  • [cursor] always draw line to waypoint > 1
  • [hud] always show healthbars in overseer mode
  • [HUD] waypoint circle when making new waypoint too close to boat
  • [HUD] waypoint circle continues to display after pressing Stop key
  • [HUD] no hit mask blocking behind right menu
  • [Ability] Enforce resource cost
  • sinking effect has selection circle
  • REFACTOR RAMMING DAMAGE CALC
  • [Minimap] Prevent drawing outside bounds

Grand Total:

  • Completed: 35
  • Removed: 18
  • New/Punted: 14

Sprint 9 Beginning Stats

  • Issues: 14
  • Backlog: 78

We will provide more development notes and possibly dev logs in the future, and of course, an update to the game itself!